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Jeff has developed game engines designed for first person shooters, third person character driven action titles, outdoor based terrain systems, and continuously streaming open world game engines, and multiplayer persistent real-world map data driven mobile title. He has worked on many interactive 3D projects for a variety of clients including nVidia, Rhythm & Hues Studios, Sony, Ion Storm, Exakt Entertainment, EA, Luxoflux, and Activision. Jeff has been programming since 1992 for games, television, and film.
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As Naughty Dog’s first employee, Art and Animation Director, he led visual development of the groundbreaking Crash Bandicoot series for PlayStation 1, helped grow and led ND’s art & animation team during the development Jak & Daxter series for PS2, then helped ND pivot toward its present form by co-art directing Uncharted: Drake’s Fortune for PS3. Bob has been an innovative and entrepreneurial award winning game developer since 1993.